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Jumphobia:

Homeward Bound

Jump, skip, hop and leap! Go as far as your little wheel can take you! 

Play as little delivery bot from the far flung future controlled by the monolithic 'MARE' corporation.

Find your way back home through the perilous deserts, dead forests and untold wild lands that lie ahead

Details

Role: Level Design and Quality Assurance Intern

Time: 1 month

Studio: Wix Games 

Contributions

Level Design. Created level blueprints on paper to plan the player’s emotional journey before bringing them to life using a proprietary in-house game engine.

Quality Assurance. Play tested levels and gave feedback on interest curve, difficulty spikes and storytelling.

Achievements

My first role in the game industry!

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Design Process

Iterate

Design

Build

Test

Deliver

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Level Criteria

Journey. I would begin by planning a level on paper or go straight into the engine and start building immediately. 

Core Mechanic. My design would be refined by making sure it presented unique ways the player could solve puzzles using the core mechanic.

Story. I consistently aimed to create memorable levels, utilising provided art assets for environment storytelling in unique and engaging ways for players.

Example Level

This a high level overview of a level, planning the emotional experience and journey for a player. 

Selected Encounters

The final version of sections implemented in the game from the layout above.

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Spike Obstacles

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Laser Avoidance

FULL PLAYTHROUGH

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