Splash n' Dash
Making aerobic exercise a natural outcome of play for children with chronic lung ailments.
Details
Client: Mount Sinai Hospital's Abilities Research Centre (ARC)
Timeline: 12 weeks
Tools: Blender, Unity, C#, Procreate, Figma
Role
Product Owner. Built product vision, overseeing complete prototype lifecycle from design pitches to crafting 3D assets, animations, user interfaces and interactions.
Researcher. Researched target audience demographics, delving into children's literature and brainstorming to create enjoyable mobile AR activities for physical health.
Achievements
Alternative therapy application. Prototypes offered a controlled yet enjoyable exercise environment for children with chronic lung ailments.
Further Development. Mount Sinai plans to pitch the prototype, leveraging my vision for its potential future, to attract investors and developers for a comprehensive experience.
Personal Learning. This project improved my understanding of 3D Art and animation, 2D illustration tools and design paradigms for mobile.
THE GOAL
Create a mobile AR game that can be easily understood and played by children aged 6 and above with Chronic Lung ailments to help them exercise.
Research
Design Analysis. Examined the ARC's current rehabilitation games.
Children's Stories. Read children's books to understand what they enjoy learning about and how that information is presented.
Ailments/Conditions. Researched chronic lung conditions and how they impact a child's life.
PRODUCT DEFINITION
The client chose this design because it aimed to be fun, simple and provided players with the excitement of chasing and being chased, incorporating a social and competitive element reminiscent of playground games.
I identified these design pillars to guide my choices:
1. Play
2. Exercise
3. Treatment
Challenges
Scope. As the solo developer, managing scope was crucial for delivering a complete prototype.
Cross Platform Development. iOS and Android have specific requirements for developers to build apps on both platforms.
First Iteration:Questions
PLAY
How does the shoot interaction feel for the user?
EXERCISE
How does a user to react to having a moving character in AR?
TREATMENT
What's the optimal speed to make the gameplay physically challenging without being overly intense?
Discoveries
PLAY
Users found shooting balloons enjoyable but were less interested in the character.
EXERCISE
Users stay still, repeatedly tapping the screen.
TREATMENT
Without movement, there can be no exercise and thus no treatment.
Second Iteration: Implementation
PLAY
Implemented initial tutorial images, win state, and score system for user guidance.
EXERCISE
Added the splat screen and adjusted the character's movement path to encourage user activity.
TREATMENT
Users should move now there are stakes involved if they do not
Questions
PLAY
How do users react to the obscured screen when hit with a paint balloon? Does the score enhance the sense of play and fun?
EXERCISE
Do they move around more throughout the game?
TREATMENT
If users run around, is the exercise too intense or not enough yet?
Discoveries
PLAY
Enhance tutorial UI for better understanding. Users still tap the screen for shooting, requiring more gameplay control. Notably, users didn't notice the scores.
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EXERCISE
The splat screen does make users move around more to avoid being hit.
TREATMENT
The current character speed suits users, providing movement without exhaustion.
Final Iteration
PLAY
Enhanced UI aesthetics for clarity. Introduced a character positioning system for enhanced user control. Included a replay option.
EXERCISE
Incorporated animations and sound effects for a more engaging character and interactions, providing users with improved interactive feedback for better movement judgment.
TREATMENT
Maintained the character speed to prevent users from quickly running out of breath.
Character Modelling
I designed this character to seem friendly, approachable and familiar to target users.
Final Tutorial UI
FINAL DELIVERABLE
Successfully delivered both the Android and iOS builds to Mount Sinai Hospital's ARC.