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An example plan of a level and the various encounter possibilities 

About - Play as a little delivery bot from a far-flung future controlled by the monolithic "MARE" corporation, and find your way back home through the perilous deserts, dead forests, and untold wild lands that lie ahead 

Contributions - I worked on designing balanced levels that had constantly increasing interest and difficulty curves and fit the vision of the game.


- Sought feedback from the Creative Director and iterated on these points to make better levels each time.

Role - Level Design Intern at a small independent studio

An example of the player journey and experience through a level

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